Led a team of 6 to create an Indigenous powwow management proof-of-concept, supported by grant funders, within a 1-year timeline.
Link: itch.io
Status: Proof of Concept (Finished)
Platforms: itch.io, Steam
Tools: Unity, Wwise
Team Size: 6
Another key challenge was synching the rhythm game's notes with music that wasn't strictly quantized, leading to inconsistent timing when using standard beat mapping techniques. Using an analytical tool, I generated JSON timing data, allowing me to author note charts that aligned with the music's beat in a custom chart mapping tool.
One major challenge was creating many attractions under tight production constraints. We opted for modular meshes, which let the team quickly assemble and refine ~50 attraction assets. To ensure consistent player feedback, I utilized a jump-fill algorithm to render a smooth outline over complex meshes in a custom Scriptable Renderer Feature.
As the team lead, I was responsible for the project's technical direction and implementing all the game's systems. The main objective of the project was to showcase the core mechanics and artistic direction.
Once loading an audio file, the author could chart the song's notes based on the timing of the beat generated by the audio analyzer tool. The song chart tool had load/save capabilities, could play the audio file at the author's current position, and could be controlled by keystrokes.