I specialize in gameplay and UI programming, with a mix of rendering things.
I’m a mid-level Gameplay & UI Programmer focused on building polished gameplay systems. I've built tools and features for magic, inventory, and character customization systems, with additional experience in Unity rendering and OpenGL. I’m also the owner of a burgeoning indie game studio called Gen Eight Games.
I’m always eager to collaborate with talented professionals, tackle new challenges, and level up my game dev skills.
Please excuse me while I tidy up this place. My projects will be available for viewing shortly.